Hello! I’m fairly new to the world of animation specifically rigging. I’ve been working on a first person rig. I have the skeletal mesh setup, but I am having some problems. The first problem is that parts of my mesh are being deformed in weird ways as well as animations not appearing the way they’re supposed to. Here is how I have the rig setup in Maya:
How does the skeleton look? Should I redo it? What adjustments should I make? Any tips for rigging? Here is what the setup looks like in Unreal:
As you can see some parts look weird. Especially the fingers. Any help? Thanks!