# Problems with reflections on Paper2DSprites

**URL:** <https://forums.unrealengine.com/t/problems-with-reflections-on-paper2dsprites/1865368>\
**Category:** Rendering\
**Tags:** sprites, Reflections, unreal-engine, Rendering, question\
**Created:** [May 20, 2024, 9:02pm UTC](https://forums.unrealengine.com/t/problems-with-reflections-on-paper2dsprites/1865368 "2024-05-20T21:02:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mpviv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mpviv](https://forums.unrealengine.com/u/mpviv)\
**Post date:** [May 20, 2024, 9:02pm UTC](https://forums.unrealengine.com/t/problems-with-reflections-on-paper2dsprites/1865368/1 "2024-05-20T21:02:17Z")

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I’m having some trouble with 2D sprite reflections. I’m creating a hybrid 2D/3D game. I have the character walking on a reflective surface. The issue is if I use a material set to “masked” blending mode, the 2D sprite casts it’s own reflection properly, but reflections of objects behind the pawn are culled:

 ![Screenshot 2024-05-20 at 2.58.28 PM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/e/2/9e284cbc57706aa20c480cfe3345cc79aaa954bc.jpeg)

The result is a weird box around the pawn with no reflections.

On the other hand, if I set the material to “traslucent” blending mode, the box goes away and reflections of objects behind the pawn are shown correctly, but the pawn itself doesn’t have a reflection:

 ![Screenshot 2024-05-20 at 3.00.04 PM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/e/b/3eba865e2e7d0cc951474dff1e878cae5edd0278.jpeg)

Is there a way to have both a proper reflection for the character AND leave the reflections of the objects behind untouched?
