# Problems with reflection on every scene

**URL:** <https://forums.unrealengine.com/t/problems-with-reflection-on-every-scene/338296>\
**Category:** Rendering\
**Tags:** Reflections, wrong, unreal-engine, issue, UE4, question\
**Created:** [November 12, 2015, 8:15pm UTC](https://forums.unrealengine.com/t/problems-with-reflection-on-every-scene/338296 "2015-11-12T20:15:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Jexororo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jexororo](https://forums.unrealengine.com/u/Jexororo)\
**Post date:** [November 12, 2015, 8:15pm UTC](https://forums.unrealengine.com/t/problems-with-reflection-on-every-scene/338296/1 "2015-11-12T20:15:55Z")

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Hi, I need help to solve a problem with the reflections. As i show on the two images, seems to be a distance falloff in the reflection, and some kind of issue because i’m having like two different reflections, one that apparently it’s ok, and the other is like a huge copy of the first one.

 ![66567-wrong_reflection_scene_01.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/4/ac4316256a8be67908d5ffdb5577a5b8b8ff7dd9.jpeg)

 ![66568-wrong_reflection_scene_02.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/b/3/db3b28df58af9a0c48786472ed0186fa712c4fa6.jpeg)

Please if someone can give some advices about why this is happening, i would be so grateful.

Thanks.

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [November 12, 2015, 9:13pm UTC](https://forums.unrealengine.com/t/problems-with-reflection-on-every-scene/338296/2 "2015-11-12T21:13:00Z")

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Hi Jexororo,

You may want to have a look at the documentation pages for Reflections if you’ve not had a chance to look at them yet.

- [Reflections Captures in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/ReflectionEnvironment/index.html)
- [Screen Space Reflections in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/ScreenSpaceReflection/index.html)
- [Content Examples Sample Project for Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Reflections/index.html)

With the reflection sphere/box actors these will create a cubemap that stores an image of the environment for any static objects. These should not be scaled to encompass a very large area, but rather to use multiple actors with a smaller radius. Also, by default the engine has Screen Space Reflections (SSR) enabled, which by their very nature can only reflect what is visible on the screen. This will cause a harsh cut off in some instances when looking at very reflective materials.

Thank you!

Tim

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**Author:** ![Jexororo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jexororo](https://forums.unrealengine.com/u/Jexororo)\
**Post date:** [November 12, 2015, 11:18pm UTC](https://forums.unrealengine.com/t/problems-with-reflection-on-every-scene/338296/3 "2015-11-12T23:18:37Z")

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Thanks a lot for your answer Tim, i have been checking all the info, tuts and docs of unreal engine the last week! i’m new in all of this, and still have a lot of doubts about how everything work.  
If i don’t misunderstand what are you telling me is that i need to place more than one sphere or reflection box, for huge environment and big scenes right? The thing is that with every sphere i place for the scene of the house, i keep seeing that huge reflections of the house in the base plane, and i don’t know how to get rid of them.

Thanks again for your answer.
