# Problems with Macro Variations displaying properly on some meshes?

**URL:** <https://forums.unrealengine.com/t/problems-with-macro-variations-displaying-properly-on-some-meshes/484093>\
**Category:** Platform & Builds\
**Tags:** macro, unreal-engine, UE4, question\
**Created:** [May 31, 2021, 10:45pm UTC](https://forums.unrealengine.com/t/problems-with-macro-variations-displaying-properly-on-some-meshes/484093 "2021-05-31T22:45:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lewellyn\_Walters](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lewellyn_walters/32/589626_2.png) [@Lewellyn\_Walters](https://forums.unrealengine.com/u/Lewellyn_Walters)\
**Post date:** [May 31, 2021, 10:45pm UTC](https://forums.unrealengine.com/t/problems-with-macro-variations-displaying-properly-on-some-meshes/484093/1 "2021-05-31T22:45:41Z")

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The problem is due to me using Macro Variation. I am using it as part of a world position material. Overall it looks great, however in some places with some meshes it ends suddenly as pictured in the image. Why is this happening, how do I get rid of it?
