# Problems with cooked compressed packages

**URL:** <https://forums.unrealengine.com/t/problems-with-cooked-compressed-packages/479763>\
**Category:** Asset Creation\
**Tags:** error, obb, Packaging-Error, unreal-engine, Lightmap, question\
**Created:** [March 4, 2021, 4:45pm UTC](https://forums.unrealengine.com/t/problems-with-cooked-compressed-packages/479763 "2021-03-04T16:45:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MVReality](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MVReality](https://forums.unrealengine.com/u/MVReality)\
**Post date:** [March 4, 2021, 4:45pm UTC](https://forums.unrealengine.com/t/problems-with-cooked-compressed-packages/479763/1 "2021-03-04T16:45:08Z")

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I’ve been for a week now trying to package to Android (for Oculus Quest 2) with the “Create Cooked Compressed Packages” and having no success. I tried to package with and without, but:  
With;

- ERROR: Stage Failed. Could not build OBB Android\_ASTC.obb. The file may be too big to fit in an OBB (4 GiB limit) (2.4 GB is the current size, according to my calculations)
- unreal Error: Ran out of memory allocating 18446744071831240789 bytes with alignment 0
- Probably some more other errors I came to forget

Without:

- ERROR: Stage Failed. Could not build OBB Android\_ASTC.obb. The file may be too big to fit in an OBB (4 GiB limit)

The problem is that I can’t seem to find a solution in the logs neither have I any idea of what to do.

There are 2 maps, one as Main Menu and another which is heavier because it has a Datasmith imported model, a couple of nav meshes and 2 static elements of illumination.

The BuildData of that map is 1.2GB and only has Atmospheric Fog untoched, ExponentialHeightFog with Fog Density and Fog Height Falloff set to 0, skylight with a cubemap.

I’ll share the logs. Thanks to everyone for the help in advance.  
PS: I’m using Unreal 4.26.1. Also I would like to ask an extra question, with the new version 4.26.1, I can’t see the borders of object like Nav Mesh Boundary, Nav Mesh Modifier, Post Processing Volume, … Is it just me (and if so, should I report as a bug) or are others suffering with this to?  
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**Author:** ![Alkbabic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alkbabic](https://forums.unrealengine.com/u/Alkbabic)\
**Post date:** [August 31, 2023, 5:40pm UTC](https://forums.unrealengine.com/t/problems-with-cooked-compressed-packages/479763/2 "2023-08-31T17:40:05Z")

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> [@MVReality](#):
>
> seem to find a solution in the logs neither have I any idea of what to

Have same problem. Seems UE bug. I use 5.2.
