I have got a very simple scene. All I got is a Pawn which I want to posses in the start and get control of. I however don’t want the camera to jump to the pawn from the starting position when the Pawn gets possessed.
I’ve got a problem when possessing a pawn. My camera jumps to the pawn even if I have set “bAutoManageActiveCameraTarget” to false in my player controller.
I have also set my game mode as custom game mode in my world settings.
Any ideas what I might be missing here?
ACustomPlayerController::ACustomPlayerController() : APlayerController()
{
bAutoManageActiveCameraTarget = false;
}
ACustomPawn::ACustomPawn()
{
// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
StaticMesh = CreateDefaultSubobject<UStaticMeshComponent>("StaticMeshComponent");
FloatingPawnMovement = CreateDefaultSubobject<UFloatingPawnMovement>("PawnMovement");
AutoPossessPlayer = EAutoReceiveInput::Player0;
}
ACustomGameModeBase::ACustomGameModeBase() : AGameModeBase()
{
PlayerControllerClass = ACustomPlayerController::StaticClass();
}