# Problems with blending physics and animation

**URL:** <https://forums.unrealengine.com/t/problems-with-blending-physics-and-animation/286712>\
**Category:** World Creation\
**Tags:** PhAT, simulate-physics, unreal-engine, Physics, question\
**Created:** [June 25, 2014, 1:43am UTC](https://forums.unrealengine.com/t/problems-with-blending-physics-and-animation/286712 "2014-06-25T01:43:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [June 25, 2014, 2:23pm UTC](https://forums.unrealengine.com/t/problems-with-blending-physics-and-animation/286712/2 "2014-06-25T14:23:15Z")

</div>

Hi Kenomica,

You could try tightening the constraints up more than you have now. Sometimes they need to be much tighter than you would expect.

If that doesn’t help, have you looked through our PHaT tutorials yet? They might cover something that could help you troubleshoot the issue.

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