# Problems with binaries folder when build Android project

**URL:** <https://forums.unrealengine.com/t/problems-with-binaries-folder-when-build-android-project/466835>\
**Category:** Mobile\
**Tags:** apk, build-error, Packaging-Error, unreal-engine, question\
**Created:** [June 16, 2020, 4:09pm UTC](https://forums.unrealengine.com/t/problems-with-binaries-folder-when-build-android-project/466835 "2020-06-16T16:09:37Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_055fcada](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_055fcada](https://forums.unrealengine.com/u/anonymous_user_055fcada)\
**Post date:** [June 16, 2020, 4:09pm UTC](https://forums.unrealengine.com/t/problems-with-binaries-folder-when-build-android-project/466835/1 "2020-06-16T16:09:37Z")

</div>

Hello everyone.  
I have this problem when i try to package my Android project, this is following error:  
**ERROR: ARCHIVE FAILED - C:\Users\MyUser\Documents\Unreal Projects\Projeto\_425\Binaries\Android\Projeto\_425-arm64.apk was not found  
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\MyUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_4.25\Log.txt for full exception trace)  
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=36 (Error\_AppNotFound)  
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED  
PackagingResults: Error: App package file not found for Install**

And i have this problem in Unreal’s 4.23, 4.24 and 4.25 versions, and i did’nt find any solution to solve my problem. I tried to repare the program, uninstall and install again, and nothing work it, and still keeping this message in Console Log, and when i look the Binaries folder, the program does’nt create apk in there.

Observation: This problem happens in Development and Shipping when it’s enable Gradle (after 4.24 version of Unreal, it’s not necessary to configure Ant anymore).

I appreciate any answers.

---

<div class="post-metadata">

**Author:** ![santa6557YT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@santa6557YT](https://forums.unrealengine.com/u/santa6557YT)\
**Post date:** [July 30, 2021, 3:11pm UTC](https://forums.unrealengine.com/t/problems-with-binaries-folder-when-build-android-project/466835/2 "2021-07-30T15:11:53Z")

</div>

check that if your folder contains with unreadable name. such as “chinese”

---

<div class="post-metadata">

**Author:** ![Iroidhdr17](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/iroidhdr17/32/567233_2.png) [@Iroidhdr17](https://forums.unrealengine.com/u/Iroidhdr17)\
**Post date:** [September 1, 2022, 1:25pm UTC](https://forums.unrealengine.com/t/problems-with-binaries-folder-when-build-android-project/466835/3 "2022-09-01T13:25:58Z")

</div>

did you find solution?
