I have making this puzzle in Unreal by following this tutorial by It’s Me Bro. You rotate some mesh objects and their rotation is matched to a code which is stored in a float array (50,20,15) (figure 1). Once this happens the event “Open Door” should take place and move the door according to the timeline. Rotation works as you can see from this video I made, but the code constantly activate’s “Open Door” without any consequence on the door itself (my_gate_Blueprint). I feel like I am missing something… can you help?