Problems using RuntimeMeshComponent

Hey all, I watched a youtube video of a guy making a procedural planet, which is what I am trying to make.
It can be found here : [DEPRECATED] Procedural Planet UE4 Tutorial | Part 1 - YouTube.

Unfortunately, the runtime mesh component from KoderZ has had quite a few changes since then, including the creation of “Providers”, which I still cant wrap my head around.
Has anyone used it lately and how should I go about creating my mesh object with the new additions. For easier reference of required output, I am aiming to make 6 planes to make a cube, which will be then normalized to a sphere.

I am using 24.2 and coding from Blueprint.