I have a problem with ligthing a single box correctly. I am just beginner, but what I understood from many tutorials is, that if I leave enough space between the uvs, choose the correct LM resolution and put everything on the grid there should be no bleeding. Of course there are many other important things, but in this case this should be everything. Or did I do wrong?
To understand my problem I added some images.
Lightmap Channel Index is correct
Grid Lines every 0.0156 (1/64 ->0.015625 -> 0.0156) in Maya
Everything on the grid. I even tried out another “solution” with more space in between, but still not working correctly
The Lightmap Density looks strange, like everything is messed up, but I dont know how much this view represents the lightmap
Grateful for every help