Please, somebody help me, this problem is driving me crazy.
I got this metahuman character into Unreal and the blendshapes works properly, as it can been seen in the first picture.
When I export the same character into Maya, it still looks the same.
The problem starts when I try to re-export the character from maya into unreal. Cause now in Unreal for some reason it looks like the second picture. Even if I don’t make any change in it inside Maya.
It’s so frustrating cause I plan to do a lot of modifications of the character into Maya so I can export them into Unreal. But if I can’t fix this problem, all my work will be lost. Could somebody help me please? Thank you.