So all of the appliances have the same brushed metal texture and all of the cabinets have the same texture, but the dishwasher and the bank of cabinets by the sink don’t come out the same. What could be causing this?
I don’t get any errors after the build. I have no overlapping UVs on import or that show up in 3ds max (where all of those elements are coming from as .fbx). All texture mapping is in real world units and lightmaps seem good. The problem cabinets have a 4k lightmap and the dishwasher has 512 (other sizes have not helped). I think I have all duplicate faces and vertexes handled. This is on medium and preview build quality. I haven’t tried higher yet. UE 4.11 There is one directional light outside, a skylight, and a bunch of static lights inside.
Any ideas welcome…thanks!