# Problem with textures in XVERSE/XCENE 

**URL:** <https://forums.unrealengine.com/t/problem-with-textures-in-xverse-xcene/2721495>\
**Category:** Rendering\
**Tags:** problems, unreal-engine, bug-problem, 3D-Gaussian-Splatting, question\
**Created:** [May 11, 2026, 11:26pm UTC](https://forums.unrealengine.com/t/problem-with-textures-in-xverse-xcene/2721495 "2026-05-11T23:26:35Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![udonq1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@udonq1](https://forums.unrealengine.com/u/udonq1)\
**Post date:** [May 11, 2026, 11:26pm UTC](https://forums.unrealengine.com/t/problem-with-textures-in-xverse-xcene/2721495/1 "2026-05-11T23:26:35Z")

</div>

Hi,  
I am trying to use Xverse in my project, but when I import my .ply, I don’t see any textures. I attached two images below, the first one shows how it should look and the second how it looks in Unreal.  
I tried to change shaders to SM5 on DirectX 12, tried to change DirectX to 11, turned off ray tracing and Lumen, tried to change engine scalability in settings and nothing helped.  
I use unreal 5.4.4 and XV3DGS-v1.1.5.1-ue5.4.

P.S. I also tried to load demo .ply (office) and saw the same problem, so I guess the problem is not in my .ply file

Maybe someone knows how to resolve this?

Thank you

 ![Снимок экрана 2026-05-11 105801](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/a/e/bae5a603a863f6623306f506a86436ad59ce29cd.jpeg)

 ![Снимок экрана 2026-05-11 110205](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/f/d/efdc5795e850e292f7b160b6478f978b71c31bb9.jpeg)

 ![Снимок экрана 2026-05-11 114913](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/2/f/22fe8e5ae099c400caa4fd1154cb3310156b6ecf.jpeg)

---

<div class="post-metadata">

**Author:** ![AreWeGaming](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arewegaming/32/1174860_2.png) [@AreWeGaming](https://forums.unrealengine.com/u/AreWeGaming)\
**Post date:** [May 12, 2026, 12:11am UTC](https://forums.unrealengine.com/t/problem-with-textures-in-xverse-xcene/2721495/2 "2026-05-12T00:11:25Z")

</div>

This is a fairly common issue with the XV3DGS plugin (Xverse 3D Gaussian Splatting). Even though you’ve already tried several good steps (SM5/DX12 → DX11, disabling Ray Tracing + Lumen, scalability changes), here are the things that have resolved the “no textures / flat color / washed out” problem for most users:Most Effective Fixes to Try:

1. Engine Scalability Settings (this has fixed it for several people)

2. Material / Shader Compatibility

3. Niagara & Plugin Settings

4. Other Common Solutions

---

<div class="post-metadata">

**Author:** ![udonq1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@udonq1](https://forums.unrealengine.com/u/udonq1)\
**Post date:** [May 12, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/problem-with-textures-in-xverse-xcene/2721495/3 "2026-05-12T15:13:30Z")

</div>

Switching to relight material helped, thank you!
