# Problem with Random Yaw and Billboards

**URL:** <https://forums.unrealengine.com/t/problem-with-random-yaw-and-billboards/305246>\
**Category:** Rendering\
**Tags:** billboard, Foliage-Tool, unreal-engine, trees, question\
**Created:** [January 28, 2015, 11:40am UTC](https://forums.unrealengine.com/t/problem-with-random-yaw-and-billboards/305246 "2015-01-28T11:40:01Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Loxli](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Loxli](https://forums.unrealengine.com/u/Loxli)\
**Post date:** [January 28, 2015, 11:40am UTC](https://forums.unrealengine.com/t/problem-with-random-yaw-and-billboards/305246/1 "2015-01-28T11:40:01Z")

</div>

I’m using the M\_Grass\_Masked material to get a billboard and I’m using it as final lod for my trees. Unfortunatelly it doesn’t work when I use Random Yaw in the foliage system.

Does someone know how to get it working?

[https://docs.unrealengine.com/latest/images/Resources/Showcases/Stylized/Materials/FaceCameraNetwork.png](https://docs.unrealengine.com/latest/images/Resources/Showcases/Stylized/Materials/FaceCameraNetwork.png)

> **[Stylized Rendering Materials](https://docs.unrealengine.com/4.27/en-US/Resources/Showcases/Stylized/Materials/)**
>
> An overview of the special case Materials used in the Stylized Rendering showcase included with UE4.

---

<div class="post-metadata">

**Author:** ![Loxli](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Loxli](https://forums.unrealengine.com/u/Loxli)\
**Post date:** [January 28, 2015, 2:51pm UTC](https://forums.unrealengine.com/t/problem-with-random-yaw-and-billboards/305246/2 "2015-01-28T14:51:48Z")

</div>

Or maybe someone can explain me how to use the sprite node inside a material…
