# Problem with physics Asset Car

**URL:** <https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926>\
**Category:** World Creation\
**Tags:** unreal-engine\
**Created:** [June 12, 2014, 10:59am UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926 "2014-06-12T10:59:31Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [June 12, 2014, 4:49pm UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/5 "2014-06-12T16:49:29Z")

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Looks like you set the physics asset fine for now(you may need to raise the body’s bounds a bit more.) You can create the blueprints for the vehicle and tires now. If you don’t know how follow Epic’s tutorial series here;

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

It is easy to follow and will help you get your car up and running with basic settings.

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