# Problem with physics Asset Car

**URL:** <https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926>\
**Category:** World Creation\
**Tags:** unreal-engine\
**Created:** [June 12, 2014, 10:59am UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926 "2014-06-12T10:59:31Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![khazande](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@khazande](https://forums.unrealengine.com/u/khazande)\
**Post date:** [June 12, 2014, 10:59am UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/1 "2014-06-12T10:59:31Z")

</div>

Hi every One

How are you!

Friends I have a problem in physics for the car.

[http://crydev.ir/up/uploads/1402570725111.jpg](http://crydev.ir/up/)

I’m grateful for your guidance

---

<div class="post-metadata">

**Author:** ![khazande](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@khazande](https://forums.unrealengine.com/u/khazande)\
**Post date:** [June 12, 2014, 12:27pm UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/2 "2014-06-12T12:27:01Z")

</div>

help…

---

<div class="post-metadata">

**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [June 12, 2014, 2:13pm UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/3 "2014-06-12T14:13:27Z")

</div>

What is the problem?

---

<div class="post-metadata">

**Author:** ![khazande](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@khazande](https://forums.unrealengine.com/u/khazande)\
**Post date:** [June 12, 2014, 3:53pm UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/4 "2014-06-12T15:53:57Z")

</div>

I want to start a car moving  
But there’s a problem related to the physics of the car you buy is marked  
Now the car air  
I would like the car engine itself  
I appreciate your advice on how to make physics a car

---

<div class="post-metadata">

**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [June 12, 2014, 4:49pm UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/5 "2014-06-12T16:49:29Z")

</div>

Looks like you set the physics asset fine for now(you may need to raise the body’s bounds a bit more.) You can create the blueprints for the vehicle and tires now. If you don’t know how follow Epic’s tutorial series here;

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

It is easy to follow and will help you get your car up and running with basic settings.

---

<div class="post-metadata">

**Author:** ![khazande](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@khazande](https://forums.unrealengine.com/u/khazande)\
**Post date:** [June 12, 2014, 7:05pm UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/6 "2014-06-12T19:05:32Z")

</div>

Here’s the video

[![]( " - YouTube") ](https://www.youtube.com/watch?v=p7iDv4oyTfs)

---

<div class="post-metadata">

**Author:** ![khazande](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@khazande](https://forums.unrealengine.com/u/khazande)\
**Post date:** [June 13, 2014, 8:19am UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/7 "2014-06-13T08:19:17Z")

</div>

help…

---

<div class="post-metadata">

**Author:** ![Geodav](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/geodav/32/1008648_2.png) [@Geodav](https://forums.unrealengine.com/u/Geodav)\
**Post date:** [June 13, 2014, 1:41pm UTC](https://forums.unrealengine.com/t/problem-with-physics-asset-car/5926/8 "2014-06-13T13:41:39Z")

</div>

hard to tell in the video , but for the mesh & rig make sure all the axis are aligned Z = up & X = forward as shown in my ut3/udk vehicle videos its the same workflow just export via fbx

please change the name of the “root” bone as in my experience it can cause problems better to be safe than sorry

in the physics asset set the wheels to kinematic as shown in the Epic vehicle videos

if this all fails then please upload the content/assets so that we can check them
