I want to pickup items and snap thier location to a ‘GrabLocation’ The blueprint you see below works as expected, I can pickup Items and release them, this also works in multiplayer
But know I have the following problem:
I want that the items have some basic physics (falling to the ground when drooped), but with ‘Simulate Physics’ enabled on the Box Collider for the Item, the Item no longer snaps to Its position.
As you may see I already treid some stuff by controlling the ‘Simulate Physics’ state, but nothing seams to work.
Is it possible to Attach objects with physics to the players Character?