Problem with paperCharacter, onComponentHit and actor

Hi,

i’m new to unreal and i really enjoy this engine, but i’m stuck and i need some help.

context :

it’s a 2d game shooter like galaga (first try and at the really begining ^^)
enemy are paperCharacter player ship too, and projectiles are actor

i use spawnActor from the level bluePrint for enemy and player ship and spawnActor from player ship bluePrint for projectile

i use capsule colision on each with generate overlaps event check and pawn colision preset

problem:

if i drop enemy manuely on the level, onComponentHit event is launch with other enemy, player ship and projectile
but if enemy spawn on the level with spawn actor, onComponentHit event is launch with other enemy, player ship but not projectile.

i don’t find why and it’s start to make me crazy :stuck_out_tongue:

thank you

ps: sorry for my poor english (i’m french and i know it’s not an excuse ^^).

Try to change the Tick group of the ships to PostPhysics. Or can you post the hit query?

thank for this answer that make me discover Ticking, but i’ve tried to put postPhysics to the ships, shot, enemys, one by one and all but nothing change. you want the hit query of the shot ? it’s very simple, here a picture with how it’s done, tell me if you need more :