# PROBLEM with: Multiple Trigger Boxes / Sound at Location

**URL:** <https://forums.unrealengine.com/t/problem-with-multiple-trigger-boxes-sound-at-location/1896319>\
**Category:** Programming & Scripting\
**Tags:** audio-bugs, play-sound-at-locati, unreal-engine, Blueprint, question\
**Created:** [June 9, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/problem-with-multiple-trigger-boxes-sound-at-location/1896319 "2024-06-09T13:16:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jaxxed1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jaxxed1](https://forums.unrealengine.com/u/jaxxed1)\
**Post date:** [June 9, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/problem-with-multiple-trigger-boxes-sound-at-location/1896319/1 "2024-06-09T13:16:44Z")

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Hello everyone

I’ve been looking for a good solution for 2 days now - but haven’t been able to find anything useful yet.

What I want:

- When my character walks past location X, sound 1 (a scream) should be played (the sound should be 3d).

- When my character walks past location Y, sound 2 (confused thoughts) should be played (the sound should be 2d).

**My solution approaches:**

1. trigger box with corresponding programming in Level Blueprint

- Problem 1): I can only connect one sound and the corresponding triggerbox (location) to the node “On Component Begin Overlap”. If I try to add another one, it gets renamed to “CustomEvent” and wont work.  

- Problem 2): When I create a new blueprint where I can create multiple “On Component Begin Overlap” nodes, I cannot insert the trigger box location into the blueprint. Which means that both sounds are played at the same time and the trigger boxes are ignored.

→ if I use only one trigger box, everything works fine.

1. put sound in level and trigger it with attenuation

- Problem 1): The sound only plays if I select “Play from here” within the falloff distance.
- Problem 2): I can configure a sound correctly. However, as soon as I try this with 2 different sounds (2 different attenuations), nothing works at all.

Im sorry if there’s already a solution to this problem or if I just forgot something. Thanks for your help!
