# Problem with materian when export from UE5 to 3DsMax

**URL:** <https://forums.unrealengine.com/t/problem-with-materian-when-export-from-ue5-to-3dsmax/1670163>\
**Category:** Asset Creation\
**Tags:** export, fbx-export, unreal-engine, 3DS-Max, question\
**Created:** [February 6, 2024, 3:36pm UTC](https://forums.unrealengine.com/t/problem-with-materian-when-export-from-ue5-to-3dsmax/1670163 "2024-02-06T15:36:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ibollain.alegria](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ibollain.alegria](https://forums.unrealengine.com/u/Ibollain.alegria)\
**Post date:** [February 6, 2024, 3:36pm UTC](https://forums.unrealengine.com/t/problem-with-materian-when-export-from-ue5-to-3dsmax/1670163/1 "2024-02-06T15:36:40Z")

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Hello,  
I have a problem when I export a UE5 model with the FBX exporter. When I open it in 3DS Max, the materials appear blank and I can’t synchronize them with the UE5 materials. How can I do to export them all together and have them displayed correctly in 3DS Max?  
Thanks!
