Hello , i’m a very beginner and i can’t make my material ( texture hand painted ) showing properly , i don’t know why. I import the textures, and i import the fbx file , i make 2 slots ( one for the base color and one for the normal map) and it looks like pixelised. Maybec its about the Texture streaming pool over 4gb+ problem? If it is , how to fix it ? and why i have so much textures streaming pool while i have no assets yet on the project?
That is the render i have on blender
and that is the render i have on Unreal engine 4.