# Problem with low quality staircase-like shadows on the static geometry

**URL:** <https://forums.unrealengine.com/t/problem-with-low-quality-staircase-like-shadows-on-the-static-geometry/1849248>\
**Category:** Rendering\
**Tags:** Lightmass, static-lights, unreal-engine, Lightmap, lighting-problem, Rendering, Lighting, question, static-shadows\
**Created:** [May 10, 2024, 7:50am UTC](https://forums.unrealengine.com/t/problem-with-low-quality-staircase-like-shadows-on-the-static-geometry/1849248 "2024-05-10T07:50:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Wisewalker](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wisewalker](https://forums.unrealengine.com/u/Wisewalker)\
**Post date:** [May 10, 2024, 7:50am UTC](https://forums.unrealengine.com/t/problem-with-low-quality-staircase-like-shadows-on-the-static-geometry/1849248/1 "2024-05-10T07:50:46Z")

</div>

Hello! Currently I’m learning how to configure baked lightning on my levels, but unfortunately I ended up with this problem. Despite all the techniques that can improve quality of baked shadows (increasing lightmaps res., changing lightning quality before build to “Production” and other parms in “World settings”) that I tried, nothing changed. My shadows on the static geometry still look bad, they look staircase-like…

My hardware characteristics are good enough for my current version of UE:  
OS: Windows 10 Pro 22H2  
GPU: Nvidia RTX 4070 Super  
CPU: Intel core i5-13600K  
RAM: 32Gb  
UE-version: UE5.2.1

Could you, please, give me advice how to solve this problem?

 ![Example_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/8/b/08b04c032aeb4de8286a33127c6562175254fca4.jpeg)  
 ![Example_2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/b/0/9b0cad11741d20d0914887f952033fba763288cb.png)  
 ![Example_3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/b/e/4be68efef7a308c000e8e1fb9e3bd57542d96f38.jpeg)
