# Problem with jet style vapor trails through Ribbon type particle system

**URL:** <https://forums.unrealengine.com/t/problem-with-jet-style-vapor-trails-through-ribbon-type-particle-system/5714>\
**Category:** FX\
**Tags:** unreal-engine\
**Created:** [June 8, 2014, 12:35am UTC](https://forums.unrealengine.com/t/problem-with-jet-style-vapor-trails-through-ribbon-type-particle-system/5714 "2014-06-08T00:35:06Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Hyperloop](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hyperloop/32/1203427_2.png) [@Hyperloop](https://forums.unrealengine.com/u/Hyperloop)\
**Post date:** [June 8, 2014, 3:09am UTC](https://forums.unrealengine.com/t/problem-with-jet-style-vapor-trails-through-ribbon-type-particle-system/5714/2 "2014-06-08T03:09:52Z")

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From the documentation it doesn’t sound like there’s a ribbon that connects to the spawn point. Maybe ribbons aren’t the answer -wonder if using a more traditional particle setup would render better results. My gut says that contrail smoke doesn’t tend to feel ‘ribbony’ but is typically more cloud like.

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