Hello, first time posting, so sorry if I post into wrong forum.
I have made an object in 3ds max, applied checker to make sure the texture would be okay,
exported to fbx with these settings:
and upon opening in UE got this:
Any help/tips would be appreciated
normals are probably reversed on those faces. You can either reverse normals in Max (on the faces that are invisible) or make your shader 2 sided in unreal
thanks for advice !
some normals WERE flipped, but it also turned out I had to apply flatten mapping to the model
thanks for fast answer !