Problem with imported fbx - texture?

Hello, first time posting, so sorry if I post into wrong forum.

I have made an object in 3ds max, applied checker to make sure the texture would be okay,

exported to fbx with these settings:

and upon opening in UE got this:

Any help/tips would be appreciated

normals are probably reversed on those faces. You can either reverse normals in Max (on the faces that are invisible) or make your shader 2 sided in unreal

thanks for advice !

some normals WERE flipped, but it also turned out I had to apply flatten mapping to the model :slight_smile:

thanks for fast answer !