# Problem with imported Animations 

**URL:** <https://forums.unrealengine.com/t/problem-with-imported-animations/2675895>\
**Category:** Film, TV & Animation\
**Tags:** fbx-import, unreal-engine, import, question\
**Created:** [November 17, 2025, 4:08pm UTC](https://forums.unrealengine.com/t/problem-with-imported-animations/2675895 "2025-11-17T16:08:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HalaLukas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HalaLukas](https://forums.unrealengine.com/u/HalaLukas)\
**Post date:** [November 17, 2025, 4:08pm UTC](https://forums.unrealengine.com/t/problem-with-imported-animations/2675895/1 "2025-11-17T16:08:51Z")

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Hello,

I’m new to Unreal Engine and am encountering a problem with imported World of Warcraft character animations.

When I view the animation inside Unreal Engine the character’s feet (and sometimes the whole lower body) move unnaturally or “swim,” a behavior not present in the original animation or when I import the same file into a program like Blender.

![](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/a/0/0a0cc169b2dd4890078b1d2d85ae678cf2a0811f_2_690x388.jpeg)https://www.youtube.com/embed/WSrWVW_xh_I?feature=oembed&wmode=opaque

Can someone help me with that?

Kind Regards
