We have an interesting issue we have come across with our metahuman characters. When looking at them from a distance like in this screen shot during a cinematic the eyebrows render like this, not culling out but looking very choppy or like they are fading out.
We have LODs forced to 0 for the LODsync in the character BP. Any help figuring this out would be amazing as we have tried everything we can think of including adjusting mipmaps in the hair textures and nothing seems to correct this issue.
Hi Some,
Would you be able to show me where this HairLODSetup Function is?
I looked through the materials and didn’t see anything by that name.
Sorry, I’m very new to the Metahumans.
There are several possible causes for metahuman character hair appearing faded or choppy from a distance. Even if LOD is set to 0, the issue may be related to mipmap settings or depth buffer quality. Check the hair shader and material settings and ensure that depth bias and screen space reflections are set correctly. Additionally, rendering artifacts can be resolved by adjusting blend distance settings and increasing texture resolution.
Thank you Pelorustech, I searched around in the material and couldn’t find a depth bias in the material. We are using software lumen for reflections. I did modify the mipmaps and it didn’t help… what is the “blend distance settings” you are suggesting?
Again, sorry, very new to much of this so a few things my be flying over my head.