Problem with hair fading out at distance on Metahuman character

We have an interesting issue we have come across with our metahuman characters. When looking at them from a distance like in this screen shot during a cinematic the eyebrows render like this, not culling out but looking very choppy or like they are fading out.

When you get close to the character everything renders as it should.

We have LODs forced to 0 for the LODsync in the character BP. Any help figuring this out would be amazing as we have tried everything we can think of including adjusting mipmaps in the hair textures and nothing seems to correct this issue.

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Try deleting the translucent scalar parameter nodes in the Metauman HairLODSetup function.

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Hi Some,
Would you be able to show me where this HairLODSetup Function is?
I looked through the materials and didn’t see anything by that name.
Sorry, I’m very new to the Metahumans.

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In the MetaHuman character blueprint, navigate to My Blueprint > Functions.

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There are several possible causes for metahuman character hair appearing faded or choppy from a distance. Even if LOD is set to 0, the issue may be related to mipmap settings or depth buffer quality. Check the hair shader and material settings and ensure that depth bias and screen space reflections are set correctly. Additionally, rendering artifacts can be resolved by adjusting blend distance settings and increasing texture resolution.

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Great, I found it but unfortunately that had no effect one the problem I’m having with the hair. :face_with_diagonal_mouth:

Thank you Pelorustech, I searched around in the material and couldn’t find a depth bias in the material. We are using software lumen for reflections. I did modify the mipmaps and it didn’t help… what is the “blend distance settings” you are suggesting?
Again, sorry, very new to much of this so a few things my be flying over my head.