Problem with flickering shadows in Unreal Engine 5 when using global illumination not in Lumen mode

I searched for a solution to this problem and found the cause, it might be a UE5 bug, but if you switch the Skylight actor mode to Stationary, the problem should go away.

But I’m not sure if this is an absolute solution to the problem, because as I noticed not all users have this problem with shadows if they use Global illumination = none

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