Problem with fast Object cowith OnBeginOverlapse

Hi, I was not sure if I was to talk about it in there or in the blueprint section but I have a small problem with the overlapBegin,

I hae a blueprint object with a colllider and a little trigger en the top, I tried to print the velocity of the player when he enter the trigger, when I jumo in the top on a very moderate distance the trigger enter the number in an appropriate way.

But when I jump from a very hight ground, he end up printing 0, like if the event had a delay before being call and call it only when the hero touch the ground. I can’t make tjhe trigger bigger at the risk of causing some issue , and on triggerHit does not work either sine he will detect only tjhe player on ground, any idea to bypass this problem