# Problem with EPIC's Digital Human model

**URL:** <https://forums.unrealengine.com/t/problem-with-epics-digital-human-model/441777>\
**Category:** Rendering\
**Tags:** shading, subsurface, unreal-engine, Lighting, Blueprint, question\
**Created:** [January 21, 2019, 6:25pm UTC](https://forums.unrealengine.com/t/problem-with-epics-digital-human-model/441777 "2019-01-21T18:25:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anon17187051](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon17187051](https://forums.unrealengine.com/u/anon17187051)\
**Post date:** [January 21, 2019, 6:25pm UTC](https://forums.unrealengine.com/t/problem-with-epics-digital-human-model/441777/1 "2019-01-21T18:25:49Z")

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Hello people! I’ve download the demo called Digital Human from Epic’s marketplace to study the skin shading techniques, but a problem occurs with the mesh that comes with it, check it out:

 ![266069-problem.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/f/c/ffc80a66eb4024e41bd64625c91327c09ef4f069.png)

There is a weird offset in lights, any light that i put near the mesh gets offseted by 30 units or so on the Z axis.  
You can see the lamp is selected there but it’s shading is way up above!  
This occurs only with this mesh, any other mesh i try works correctly, any ideas why this is happening?
