# Problem with displacement importing from Sketch Up

**URL:** <https://forums.unrealengine.com/t/problem-with-displacement-importing-from-sketch-up/464375>\
**Category:** Rendering\
**Tags:** importing-model, Datasmith, unreal-engine, import, Sketchup, question\
**Created:** [April 28, 2020, 1:08pm UTC](https://forums.unrealengine.com/t/problem-with-displacement-importing-from-sketch-up/464375 "2020-04-28T13:08:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![manubarba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@manubarba](https://forums.unrealengine.com/u/manubarba)\
**Post date:** [April 28, 2020, 1:08pm UTC](https://forums.unrealengine.com/t/problem-with-displacement-importing-from-sketch-up/464375/1 "2020-04-28T13:08:43Z")

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Hello community.

I usually make models in Sketch Up and I recently started using Unreal Engine for architecture visualization. I import the models through Datasmith but when I apply materials done in Unreal Engine I started having problems.

Unfortunately when I make a material in Unreal Engine and replace the basis material imported from Sketch Up, the editor replaces the material with the default checkerboard with no error sign. I discovered this happens because somehow the model doesn’t support the displacement map, but I don’t know how to solve it.

I attach an image with the material applied over an Unreal sphere, and over the roof on the right in my imported sketchup model.

 ![300794-importing-from-sketch-up-problem.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/3/b/b3b5a0fd5ae26f5dcc159b17bda2eff372bcd92b.jpeg)

Thank you very much!
