To explain the context first, I created a blueprint Actor called “BP Grid Manager” as I’m planning to procedurally generate a map from within the actor’s blueprint. This blueprint will then have a event dispatcher to call a custom event at Level blueprint, because I am using Level blueprint to Spawn static meshes (which creates the map)
The problem is the Custom event at Level blueprint never gets called and I dont understand why it does not work. Appreciate if anyone can tell me what I’ve done wrong here.
Heres a snapshot of my blueprints
BP_Grid Manager Blueprint:
Level Blueprint (from BeginPlay):
Level Blueprint (Custom Event):


