# Problem with async graph tasks and Hierarchical Instanced Static Mesh Components

**URL:** <https://forums.unrealengine.com/t/problem-with-async-graph-tasks-and-hierarchical-instanced-static-mesh-components/140008>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [March 18, 2020, 10:19am UTC](https://forums.unrealengine.com/t/problem-with-async-graph-tasks-and-hierarchical-instanced-static-mesh-components/140008 "2020-03-18T10:19:42Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![LordStuff](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LordStuff](https://forums.unrealengine.com/u/LordStuff)\
**Post date:** [March 18, 2020, 5:16pm UTC](https://forums.unrealengine.com/t/problem-with-async-graph-tasks-and-hierarchical-instanced-static-mesh-components/140008/4 "2020-03-18T17:16:43Z")

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Tried using ThreadSafe TSharedPtr; same result…

EDIT:  
Found another wiki article on the topic:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Is it even possible to trigger Render calls from tasks?

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_[View the full topic](https://forums.unrealengine.com/t/problem-with-async-graph-tasks-and-hierarchical-instanced-static-mesh-components/140008)._
