Hi!
I need to render a 360 video from unreal. using capture cube give me a lot of graphical problems (the worst problem was the lower max resolution and no AA, so capture cube was not a solution for me)
So for this i make a cobination of 6 2D render target, and works great, but each frame export 6 2k png images, so the delta second each frame is like 3~4 seconds while is capturing.
My problem is that the animation assets and the grass/tree animations works in seconds, so those 4 seconds of render for one frame, the animation jumps 4 seconds and not one frame.
I have the same problem with grass.
like this: 0001-0063.mp4 - Google Drive
I need that the animation looks like they are at 30fps in the exported sequence. So i need that the animations works like each frame have a fixed time of 0.3333 ms (30fps)
I tried to use the nodes in the attached image in the level blueprint, but doesn’t work.
Whan can i do?
Thanks!