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Problem with a .fbx model

Hi,

I trying to put a model in the scene of my game but the look is so different than blender.

Show pictures if anyone can help me fix.

Blender:
Captura de pantalla 2015-05-12 a las 11.49.20.jpg

UE4:
Captura de pantalla 2015-05-12 a las 11.49.42.png

You will have to make your mesh “solid” (solidy modifier), because atm it just has one face which points outside. So the inner side will be invisible. :slight_smile:
Or you could also enable “two sided” in your material