Problem with 3D assets / plants being way brighter than the scene

hello!

i am having the same issue.
See these two images of shrubs and trees in game:


Now, this is how they are supposed to look in the demo level:

My assumption is, that the lighting and rendering might have an impact.
Maybe an lighting importance or post processing volume?

Here is a reference of objects on a map where it just works, even when zooming out (LOD fine?)

I believe, just making the base materials darker to tweak this would destroy the asset’s quality;
i have given it a quick test. Also, this approach would be tedious and less reproducable (kind of arbitrary if you implement a previously adjusted material set!).

There should be a more general solution to this, i believe.

I have another hint: in one particular case, i am certain, it was a too-bright LOD material:


I am not sure if that LOD was auto-generated or part of the package and set up wrongly.

I hope we can find the root cause soon!

Best regards
Hannes