# Problem while transfering UVs/LightMapUV from a body to clothes, results in mesh holes/polygons tearing in UE5...

**URL:** <https://forums.unrealengine.com/t/problem-while-transfering-uvs-lightmapuv-from-a-body-to-clothes-results-in-mesh-holes-polygons-tearing-in-ue5/2181117>\
**Category:** Asset Creation\
**Tags:** Blender, lightmaps, uvs, lightmap-density, uv, volumetric-lightmap, lightmapping, lightmap-error, lightmap-uv, lightmap-resolution, ARKit, lightmap-problem-ue4, lightmap-unwrap, lightmap-baking, lightmapuv, checklightmapuvs, black-lightmap, dark-lightmaps, unreal-engine, UE5, Lightmap, question\
**Created:** [December 7, 2024, 9:26pm UTC](https://forums.unrealengine.com/t/problem-while-transfering-uvs-lightmapuv-from-a-body-to-clothes-results-in-mesh-holes-polygons-tearing-in-ue5/2181117 "2024-12-07T21:26:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TheEnderBuilder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheEnderBuilder](https://forums.unrealengine.com/u/TheEnderBuilder)\
**Post date:** [December 7, 2024, 9:26pm UTC](https://forums.unrealengine.com/t/problem-while-transfering-uvs-lightmapuv-from-a-body-to-clothes-results-in-mesh-holes-polygons-tearing-in-ue5/2181117/1 "2024-12-07T21:26:48Z")

</div>

Hello!

I’m not sure where to ask this 'cause it seems like a issue with UE5 and Blender, but a bunch of people use both of them to work, so i think here is not entirely wrong.

I have a problem, and i hope i can explain it properly… I am making a few clothes for a UE game (Ark Survival Ascended) using UE5 and Blender, but i’m facing a very annoying issue.

I want my clothes to adapt to the character body proportions since you can change them to your linking in the character creation, and i’ve followed a few guides telling you to transfer the “LightMapUV” from the mesh of the player model to your mesh, using Blender, and it works, i managed to get the clothing fixed to the skeleton, and it moves as intended, but there’s a problem, EVERY SINGLE CLOTHING, i mean ALL OFF THEM end up having those weird holes, or polygons tearing, when the clothing need to expand in sizes!

 ![Screenshot_112](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/f/3/6f301c945b65a2c867b8af182bc5200d14e5664f.png)  
 ![Screenshot_100](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/1/9/6192db7f01e3fe809640204c2bbd99bddc6019f2.png)  
 ![Screenshot_97](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/c/0/2c02b451084b2939030cbb6f74c08ecbb513ffd8.png)  
 ![Screenshot_96](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/2/a/22a1ac9cd93e3a752a6ae8b902c70761239b2bc8.png)

I tried going into a 3D software to “stitch” those parts to see if i can close them, but i ends up making said polygons go inside the model…

 ![Screenshot_111](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/2/e/52eb4bcea2dcc711b17fd0f4568e55166c95381a.png)  
 ![Screenshot_110](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/2/4/c24b4413fce10e0f13db8bcdfd9c9dbdc772f2e3.png)  
 ![Screenshot_109](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/8/8/98889d4ca2ca085020cf9fff27adf9d76e4d82af.png)  
 ![Screenshot_108](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/c/b/2cb112b4f683459ede2bc090572711818f5d323d.png)

I’ve tried looking everywhere, but no answers… Given. Many people managed to make it work, but for some reason refuse to share the solution, it looks like it’s a foridden trick…

I tried transfering the LightUV by using a plugin, but it got me this result, then i tried using “Transfer Mesh Data” by Vertex Groups and UVs, but the results were the same buggy mess.

The plugin : [GitHub - JL2102/ASA\_UVTools\_BlenderAddon](https://github.com/JL2102/ASA_UVTools_BlenderAddon)

 ![Screenshot_126](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/3/7/737d5d0216e65ed035ffafbe6e1e8469058f45da.png)  
 ![Screenshot_125](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/5/845f227e6de9432c65d0b124624fe11d252607ae.png)  
 ![Screenshot_116](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/e/5/0e50a76b060f1bfff722ecdf0dadfc75f38cf529.png)  
 ![Screenshot_115](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/4/914362330a2b3b7ef9cb7c959ce64811eaa77024.png)  
 ![Screenshot_113](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/f/6/7f6b27d6f822f2f764ae9721f6589e5fdea12bd1.png)

So… How could one transfer the UVs/LightMapUVs from a character model to outfit mesh, and NOT have those issues when importing to UE5? Did someone face something similar and found a solution? Is it some option when i’m importing to UE? Is it something i need to mess in Blender? Please, feel free to share, 'cause i’m feeling hopeless.
