# Problem: The engine compiles every time we do changes to our project

**URL:** <https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [March 24, 2014, 1:47pm UTC](https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215 "2014-03-24T13:47:22Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![hadidx\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hadidx\_1](https://forums.unrealengine.com/u/hadidx_1)\
**Post date:** [March 24, 2014, 1:47pm UTC](https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215/1 "2014-03-24T13:47:22Z")

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Hello everyone. We are a bunch of hobbyists having trouble building our project with c++ . Every time we do simple changes to our project’s source code and press the build button, the engine is recompiled. This issue is too time consuming.

Here is our setup:

-UE4 is compiled on an external hard drive.

-We are using visual studio 2013 express.

-our system meets required specs.

Thanks for reading.

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**Author:** ![hadidx\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hadidx\_1](https://forums.unrealengine.com/u/hadidx_1)\
**Post date:** [March 24, 2014, 2:25pm UTC](https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215/2 "2014-03-24T14:25:19Z")

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conveniently we found this 27 minutes after posting our question.

> **[Every time i wanna build my code it takes tons of time .](https://forums.unrealengine.com/showthread.php?825-Every-time-i-wanna-build-my-code-it-takes-tons-of-time)**
>
> Now i realize i need to test it all with blueprint before i write the actual code, but what if i make a mistake in writing the code ? do i have to fix it and wait agian this enormous amount of time ?

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**Author:** ![hadidx\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@hadidx\_1](https://forums.unrealengine.com/u/hadidx_1)\
**Post date:** [March 24, 2014, 2:31pm UTC](https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215/3 "2014-03-24T14:31:41Z")

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This only works on vs professional tough.

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**Author:** ![SaxonRah](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaxonRah](https://forums.unrealengine.com/u/SaxonRah)\
**Post date:** [March 24, 2014, 4:23pm UTC](https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215/4 "2014-03-24T16:23:42Z")

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So all you have to do to only build the game in express if you don’t have professional is select the desired compilation build from the dropdown (i.e. DebugGame, Development Editor, ect ect)  
Then in the solution explorer select the project under the Games folder Right Click → Build

![2220-build+prj+only.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/a/e/2ae4308b32a64c70191b7fe26ebf2e577b1865f5.png)

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [March 24, 2014, 5:34pm UTC](https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215/5 "2014-03-24T17:34:36Z")

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#Tutorial

#Compile Specific Project With 1 Key Press

I have a tutorial on how you can still recompile only your current project, and not the Engine,

with a single Key Press

**Wiki Link**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Rama

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**Author:** ![\_h2o](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@\_h2o](https://forums.unrealengine.com/u/_h2o)\
**Post date:** [April 3, 2014, 5:35pm UTC](https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215/6 "2014-04-03T17:35:26Z")

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This not helps!

Even Project Only → build not helps!

Engine compiles every time you change anything. ☹

Related forum links:

1. [Problem: The engine compiles every time we do changes to our project - C++ - Unreal Engine Forums](https://forums.unrealengine.com/showthread.php?868-Problem-The-engine-compiles-every-time-we-do-changes-to-our-project)

2. [UE 4.0.2 build tool makes me crazy :( - Feedback for Unreal Engine team - Unreal Engine Forums](https://forums.unrealengine.com/showthread.php?1942-UE-4-0-2-build-tool-makes-me-crazy-)(

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 3, 2014, 6:26pm UTC](https://forums.unrealengine.com/t/problem-the-engine-compiles-every-time-we-do-changes-to-our-project/278215/7 "2014-04-03T18:26:54Z")

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#See my Answer Above

I already gave you the answer

read my wiki link

I was having same issue until I used the above information that I arranged for you

the key word in my tutorial is “Current”

this is how you build only ONE project, which is your game, rather than all, which includes engine
