Greetings, I am fairly new to visual scripting and I am having trouble creating a portal through which evil cylinders pop out at regular interval and follow you.
I have set up an EvilCylinderAI Blueprint, an EvilCylinderPawn Blueprint and an EvilSpawner Blueprint.
The AI is a simple command that says at begin play,wait a second then follow the player.
The Pawn is a simple command that says when it recieve a hit it is destroyed and explodes.
The Spawner is where I think I am having troubles. I made a command that says every 0.5 second, spawn an EvilCylinderPawn at the Portal location. The Portal location is a static Mesh (a sphere) I added as a component of the spawner blueprint.
When I play the level, nothing happens with the location of the spawn connected to the GetWorldLocation of the portal, like pic related. When I delete the nodes connected to the location though, the EvilCylinderPawn spawn at the middle of the map.
I do not understand what is wrong with my spawner. Could anyone tell me what am I doing wrong? I would like my Pawns to spawn at the location of my Portal.
Many thanks in advance.