# Problem setting World Location and Rotation Cinecamera Blueprint

**URL:** <https://forums.unrealengine.com/t/problem-setting-world-location-and-rotation-cinecamera-blueprint/1768045>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [March 23, 2024, 9:39am UTC](https://forums.unrealengine.com/t/problem-setting-world-location-and-rotation-cinecamera-blueprint/1768045 "2024-03-23T09:39:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![valeriorobert](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@valeriorobert](https://forums.unrealengine.com/u/valeriorobert)\
**Post date:** [March 23, 2024, 9:39am UTC](https://forums.unrealengine.com/t/problem-setting-world-location-and-rotation-cinecamera-blueprint/1768045/1 "2024-03-23T09:39:45Z")

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Hi guys,

I m trying to move the Cinecamera of my Character in another position through the  
“Set World Location And Rotation”.  
The new Location is the Location of another CineCamera in scene.

Now the problem:  
Every time I trigger the fuction the CineCamera moves in the right “Location” but not in the right “Rotation”. The rotation remain the same of the starting CineCamera.

I upload a video and a screen on my Blueprints to better explain the problem.

 ![BP-camerapng](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/e/e/7eea1f3fdf3a085c85adfb07566d71fdaa8d27bb.png)

#Blueprint #cinecamera #question #UE5-3 #world-location #cameralocation

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**Author:** ![IcaroMotta](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/icaromotta/32/1210010_2.png) [@IcaroMotta](https://forums.unrealengine.com/u/IcaroMotta)\
**Post date:** [October 16, 2026, 9:04pm UTC](https://forums.unrealengine.com/t/problem-setting-world-location-and-rotation-cinecamera-blueprint/1768045/2 "2026-10-16T21:04:31Z")

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Is the cine camera set thus?

Use Pawn Control Rotation: true

Try set to false.
