# Problem replicating a scene component.

**URL:** <https://forums.unrealengine.com/t/problem-replicating-a-scene-component/1339986>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Multiplayer, question\
**Created:** [October 21, 2023, 5:04pm UTC](https://forums.unrealengine.com/t/problem-replicating-a-scene-component/1339986 "2023-10-21T17:04:42Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [October 24, 2023, 8:32am UTC](https://forums.unrealengine.com/t/problem-replicating-a-scene-component/1339986/31 "2023-10-24T08:32:55Z")

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@SteveRambo Solved this problem:

> [@The server don't play animations if there is no one to watch it](https://forums.unrealengine.com/t/the-server-dont-play-animations-if-there-is-no-one-to-watch-it/1341213/12):
>
> By the way, when you click on the mesh component in the player character, there is a setting called “Visibility Based Anim Tick Option”. The default is to only tick pose when rendered, but you can change this to always tick pose, or always tick pose and refresh bones. See if that helps you at all, but honestly it will probably be a big performance loss.

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