# Problem replicating a scene component.

**URL:** <https://forums.unrealengine.com/t/problem-replicating-a-scene-component/1339986>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Multiplayer, question\
**Created:** [October 21, 2023, 5:04pm UTC](https://forums.unrealengine.com/t/problem-replicating-a-scene-component/1339986 "2023-10-21T17:04:42Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![Ivan3z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Post date:** [October 22, 2023, 11:10pm UTC](https://forums.unrealengine.com/t/problem-replicating-a-scene-component/1339986/28 "2023-10-22T23:10:24Z")

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I was right

> [@The server don't play animations if there is no one to watch it](https://forums.unrealengine.com/t/the-server-dont-play-animations-if-there-is-no-one-to-watch-it/1341213):
>
> I have problems with the position of the weapon. I think it’s because the server is not playing any animations. To save CPU and memory i guess, because there is no one to watch the animation. This is causing problems to me. Because my character is in “Idle” in the server wolrd while in the client world it is in a weapon position. So the weapon is in different places at same time and i can not spawn projectiles well. Then I need the server to play the animations even if there is not one to w…

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