Hello basically I have a message structure that contains username, message, time message was sent etc
Everything works fine except the date and time displays an incorrect value.
The only time it works is in STANDALONE
I don’t think it could be a replication issue because if the structure wasn’t replicating as intended then the message text and username etc would be wrong but these values are correct
When I run standalone game it works fine
But if I run in editor or in packaged game it gives me a incorrect value