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[problem] Creating a modular gun turret

Hi guys,

I’m trying to get my character to build a gun turret in game, I want her to be able to place the different components of the turret separately and have them to ‘snap to sockets’. in this way I will eventually implement different guns and other objects to add to the turret and the player could choose and customize their own turret.

currently i have only got as far as getting her to spawn any part of the turret into the game but I cannot get them to attach to the sockets of the other parts.

Any help would be appreciated.

Event Actor Begin Overlap —> Attach Actor to component, the In Parent being the skeletal mesh or scene component where you wish it to attach

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