Problem build Linux version UE4 4.10.0

I have download from github 4.10.0 version of ue4. When I compile my project in Linux version from Visual Studio 2013, I got this error:

In file included from Runtime/MaterialShaderQualitySettings/Classes\MaterialShaderQualitySettings.h:6:
MainFrameActions: Packaging (Linux): UnrealBuildTool: Runtime/MaterialShaderQualitySettings/Classes/ShaderPlatformQualitySettings.h(6,10) :  fatal error: 'ShaderPlatformQualitySettings.generated.h' file not found
MainFrameActions: Packaging (Linux): UnrealBuildTool: #include "ShaderPlatformQualitySettings.generated.h"

I have already compile my project in 4.9.1 version of UE4 without errors…
What is the problem?
Thanks all!

Epic game once made support for Linux, but now I do, and I expect will occur when the official version of them on the development of games on linux