# Problem adding child SceneComponents to another SceneComponent in C++

**URL:** <https://forums.unrealengine.com/t/problem-adding-child-scenecomponents-to-another-scenecomponent-in-c/119713>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [December 7, 2018, 8:59pm UTC](https://forums.unrealengine.com/t/problem-adding-child-scenecomponents-to-another-scenecomponent-in-c/119713 "2018-12-07T20:59:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Novithian](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Novithian](https://forums.unrealengine.com/u/Novithian)\
**Post date:** [December 8, 2018, 11:47am UTC](https://forums.unrealengine.com/t/problem-adding-child-scenecomponents-to-another-scenecomponent-in-c/119713/2 "2018-12-08T11:47:26Z")

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Excuse me if I’m way off, it’s been a long time since I’ve dealt with UE4. Just got back into it recently, but it may be because of your UPROPERTY specifier of VisibleAnywhere. Try it with EditAnywhere in it’s place. VisibleAnywhere allows you to see it in a BP, but cannot be edited.

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> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
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