# Probblems with my hit scan Help

**URL:** <https://forums.unrealengine.com/t/probblems-with-my-hit-scan-help/592859>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, editor, Blueprint\
**Created:** [June 28, 2022, 9:36pm UTC](https://forums.unrealengine.com/t/probblems-with-my-hit-scan-help/592859 "2022-06-28T21:36:48Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [April 30, 2023, 7:55am UTC](https://forums.unrealengine.com/t/probblems-with-my-hit-scan-help/592859/9 "2023-04-30T07:55:24Z")

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Yes, maybe start a new thread. Did you see Everynone’s post just up there, about finding bones?

> [@Heath Bar for Different limbs](https://forums.unrealengine.com/t/heath-bar-for-different-limbs/238988/3):
>
> So I played with this and got here: Found a neat way to map widgets onto the physics asset. How close is this to what you need?

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