# Print Screen font size

**URL:** <https://forums.unrealengine.com/t/print-screen-font-size/410038>\
**Category:** Blueprint\
**Tags:** debug, unreal-engine, print-string, editor, UE4, Blueprint, question\
**Created:** [November 19, 2017, 6:30pm UTC](https://forums.unrealengine.com/t/print-screen-font-size/410038 "2017-11-19T18:30:51Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![RumbleMonk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RumbleMonk](https://forums.unrealengine.com/u/RumbleMonk)\
**Post date:** [November 19, 2017, 6:30pm UTC](https://forums.unrealengine.com/t/print-screen-font-size/410038/1 "2017-11-19T18:30:51Z")

</div>

With UE4 supporting 4k monitor support more it becomes problematic to see the print screen messages. Is there any way to change to a larger font size?

And yes, I can check the log afterwards… but that’s not a solution. 😕

Thanks!

---

<div class="post-metadata">

**Author:** ![SHOBBIT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SHOBBIT](https://forums.unrealengine.com/u/SHOBBIT)\
**Post date:** [November 19, 2017, 6:58pm UTC](https://forums.unrealengine.com/t/print-screen-font-size/410038/2 "2017-11-19T18:58:32Z")

</div>

Hmm. I would love to know that too (if it exists) my guess would be somewhere under editor settings.  
I have also thought about it a couple of times but never had been a big issue for me so never bothered.  
Probably widget reflector settings can help. Idk

---

<div class="post-metadata">

**Author:** ![RumbleMonk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RumbleMonk](https://forums.unrealengine.com/u/RumbleMonk)\
**Post date:** [November 19, 2017, 7:48pm UTC](https://forums.unrealengine.com/t/print-screen-font-size/410038/3 "2017-11-19T19:48:32Z")

</div>

Thanks for the reply, unfortunately the widget reflector causes other problems with my game so I’d need to leave it where it is…

The other problem goes a bit like this:

> **[4.18 4K support not working with mouse click location](https://forums.unrealengine.com/questions/727245/418-4k-support-not-working-with-mouse-click-locati.html)**
>
> I appreciate Epic looking into 4k monitor support but unfortunately it seems it's not working very well when trying to use mouse hit locations. This can easily be checked by firing up the match3 game, try to click on any tile to see the issue. I am...

---

<div class="post-metadata">

**Author:** ![neofuturelabs](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neofuturelabs/32/1194562_2.png) [@neofuturelabs](https://forums.unrealengine.com/u/neofuturelabs)\
**Post date:** [November 23, 2017, 7:38am UTC](https://forums.unrealengine.com/t/print-screen-font-size/410038/4 "2017-11-23T07:38:23Z")

</div>

I’m also having what seems to be the same issue with stat text being extremely small in 4.18.1, and I looked around but there doesn’t seem to be any way to increase it in size. The console command input window text size is also very small.

I’m using a 4k TV as a monitor, but I can barely read the text even with glasses on. This is definitely a new issue with the 4k support in 4.18, as the text size was fine in 4.17. I hope Epic adds an Editor Preference so that we can easily adjust the scale for this kind of text.

Here is a screenshot of how small it is on my screen:

 ![221211-stat-text-problem-4k.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/9/51946053dfb56ec3283e5915d307a9c1b24f11e4.png)

---

<div class="post-metadata">

**Author:** ![TextusGames](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TextusGames](https://forums.unrealengine.com/u/TextusGames)\
**Post date:** [December 12, 2017, 12:03pm UTC](https://forums.unrealengine.com/t/print-screen-font-size/410038/5 "2017-12-12T12:03:23Z")

</div>

Widget reflector will not help in 4.18.

 ![223518-printstring-size.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/5/e/45e4e74781f487362630d1ab5231f7e29b6d70e2.jpeg)

---

<div class="post-metadata">

**Author:** ![Doublezer0](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Doublezer0](https://forums.unrealengine.com/u/Doublezer0)\
**Post date:** [February 20, 2018, 4:40pm UTC](https://forums.unrealengine.com/t/print-screen-font-size/410038/6 "2018-02-20T16:40:58Z")

</div>

I found a solution here.

> **[Increase the Debug Font in Unreal Engine - Mark Drew on code](https://markdrew.io/ue4/unrealengine/gamedev/indiegamedev/2018/01/22/increase-the-debug-font-in-unreal-engine/)**
>
> a compendium of cfml and web technology topics

---

<div class="post-metadata">

**Author:** ![bramoala](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bramoala/32/592573_2.png) [@bramoala](https://forums.unrealengine.com/u/bramoala)\
**Post date:** [February 23, 2018, 7:05am UTC](https://forums.unrealengine.com/t/print-screen-font-size/410038/7 "2018-02-23T07:05:55Z")

</div>

This worked for me!
