# 'Preview Rendering Level' has no option for OpenGL ES 3.1

**URL:** <https://forums.unrealengine.com/t/preview-rendering-level-has-no-option-for-opengl-es-3-1/476608>\
**Category:** Pipeline & Plugins\
**Tags:** opengl, unreal-engine, editor, question\
**Created:** [December 31, 2020, 1:11pm UTC](https://forums.unrealengine.com/t/preview-rendering-level-has-no-option-for-opengl-es-3-1/476608 "2020-12-31T13:11:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Linus\_Neuman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Linus\_Neuman](https://forums.unrealengine.com/u/Linus_Neuman)\
**Post date:** [December 31, 2020, 1:11pm UTC](https://forums.unrealengine.com/t/preview-rendering-level-has-no-option-for-opengl-es-3-1/476608/1 "2020-12-31T13:11:33Z")

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Hi,

I’m currently trying out Android in UE4 for the first time.  
I can successfully build and package the third person example game onto my Android phone.

However, I can not seem to change the Preview Rendering Level in editor.  
As suggested on step 4 here:

> **[Android Quick Start](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/Android/GettingStarted/)**
>
> Setting up for development for the Android platform.

What I can see is this:

 ![326011-mobilepreview.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/5/3a5f63faffdb2d36ad9ae8ad5d6b1f5df6f705ed.png)

I can however, launch PIE as Mobile Preview ES3.1.

I can use Shader Model 5 for now, but it would be best if the editor preview would represent my mobile game better.
