Preview assets are detached on socket rename

  1. Create a new ThirdPersonProject
  2. Open Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton\
  3. Add a socket to a bone (eg. hand_l)
  4. Add a preview asset to the socket (eg. cube)
  5. Rename the socket


I was able to repro the issue you’ve reported above. I’ve gone ahead and logged it as a bug, which you can view here in our public tracker. If you have any other questions regarding it feel free to reopen this thread.

-Thank you