- Create a new ThirdPersonProject
- Open Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton\
- Add a socket to a bone (eg. hand_l)
- Add a preview asset to the socket (eg. cube)
- Rename the socket
Hi,
I was able to repro the issue you’ve reported above. I’ve gone ahead and logged it as a bug, which you can view here in our public tracker. If you have any other questions regarding it feel free to reopen this thread.
-Thank you